I describe these rules as simple not to dismiss the history behind them but because they are designed as a flexible, relaxing, hopefully occasionally exciting, game which favours imagination rather than as an exercise or study or teaching aid.
—description from the designer
SEQUENCE of PLAY:
Card Activation or Initiative (using dice)
a card activates a commander, or the higher dice roll depending on the method used.
ordered units move and fire, enemy may react
observation
loss of a commander
Melee Phase
Markers