This is card driven historical game where players compete to be the most important and successful civil rights group in the early 1960s. This game is a complete revision of the first edition with new mechanics, art, and rules. It is designed for up to 4 players and includes a variant for solitaire play.
The game lasts three turns. Players select one of four organizations: SNCC, CORE, SCLC or NAACP. The mechanics involve card play, cube placement and collection, and conflict resolution through rolling dice.