A card game driving meeples and cubes on a map of England and Wales 1135-1155.
Four card decks cover the period of the game covering appointing earls, raiding, sieging, Church matters, rebellions annnd even a Crusade.
The card effects are reflected in control of Major Fortifications, armies that appear and disappear to fight battles of besiege locations, and "Waste" that reflects the destruction of the period "When Christ and his saints slept."
There are also historical personality cards
Victory comes from political control (Lords and Fortifications) and by having a viable heir when King Stephen dies.
—description from the publisher