Sea Law contains a ship combat system and naval campaign guidelines. With Sea Law am GM can set up and resolve naval battles involving a wide variety of ships from early oared galleys to great sailing ships. In fact, the combat system does not require a GM - it is a fully functional boardgame.
Features:
- A complete, detailed tactical ship combat system
- Guidlines for strategic naval activity and ship construction
- Material and suggestions for running a naval campaign
- Stats and descriptions for historical and fantasy ships and sea creatures
- Hex maps and ship counters and status markers