Objective: gather most victory points by racing on & cleaning a meadow
- acting/moving by turn -
each player draws slides forming a meadow; according the number of blowballs your meeple may move forward - the further the higher the score; but if there isn't space enough to move players create environmental damage, too.
During the second phase players move back, cleaning up the waste they've generated. Due to mechanism removing all the trash they made (collecting garbage cards) you often have to choose an indirect way or even cooperate.